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uploadedmods) wrote in
uploadedooc2018-09-29 05:44 am
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PLOT POST: OCTOBER

The Mist
You do not slowly rouse, but rather abruptly snap into wakefulness, like a light switch being flipped. The world is suddenly bright, white and backlit, roughly one well-placed lens flair away from being a J.J. Abrams movie. It won’t take long to realize both your wrists are securely clamped by a thick metal strap that juts out of the sturdy steel platform you’re laying on, and it's not long after that to realize the same is true for your legs. Even your midsection is strapped down by the world’s most intense seatbelt, leaving nothing to do but to struggle or to wait.
Fortunately, the wait isn’t very long. The curved white space above you flickers with color, and a perfect square, like a television screen, expands before your eyes. It pans over what appears to be a town, something small and simply populated.
“Hello, and welcome to your first setting.” A neutrally cadenced feminine sounding voice begins, riding the line somewhere between human and machine. As she speaks, captions of the text type themselves in neat and perfect Arial font. “The location is loosely based off Bridgton, Maine, United States of America, Earth. The year is 2007. You have been selected to participate. Obedience ensures an enjoyable and immersive experience for our players. If you have been granted a role, instructions will follow. Do not talk about your role. Do not attempt disobedience. If you have not been granted a role, your objective for this round is simple: survive.”
Characters who haven’t been selected to participate in the story will hear a mechanical hissing, the sound of something unlocking, and their metal straps will retract into the flat surface of the printing bay.
The majority of characters will find themselves in the bowling alley of a large chain sporting goods store inside of a mall, with the exception being limited availability slots for the Library or the Church. As this is the first round and no points have been accumulated, all roles are free and are on a first come, first serve basis. Reply to the appropriate section below to volunteer for a slot.
Details on all of the locations can be found in the Current Setting post.
ROLES: Month 1
Below are all of the available roles for month 1 in the game. If nothing catches your interest, or you’re too late to grab a role, fear not! More opportunities will be available in the upcoming month. In addition, please be sure to read all of the details of the role before volunteering, as some roles may span multiple months and may come with some inherit trigger warnings.
Once you have selected and volunteered for a role in the comments section, you will be provided the verbatim your character will hear after the printing bay’s introduction.
Please read the Story Outline section to see what objectives your character will be required to accomplish.
Roles from the Test Drive may be carried over into the game if desired.
LEAD ROLES:
0 points, qualifies for the AC bonus modifier, consequences for not playing along with the role will be severe and will not pass until the character relents and completes the given objectives.
DIVINE AUTHORITY - 1 SLOT
continues into Month 2; warnings for violence & eventual murder
Character will be printed wearing a police uniform, including a walkie talkie, badge, holster, and a pistol.
Character will adopt a leadership role.
Character will wake up in the CHURCH.
UNPOPULAR OPINIONS - 2 SLOTS
Continues into month 2; warnings for eventual character death & causing the deaths of others
Character will adopt antagonistic roles that will develop negative CR.
At least 1 open network post will be required.
SECONDARY ROLES:
0 points, qualifies for the AC bonus modifier, consequences for not playing along with the role will be severe and will not pass until the character relents and completes the given objectives.
VOLUNTEER AS TRIBUTE: - 2 SLOTS
Warnings for psychological trauma or physical violence
Characters will be exposed to the mist and the effects caused by it.
Potential character death, optional.
FIRST CONTACT - 1 SLOT
Open network post required.
DO THE RIGHT THING - 1-3 SLOTS
Character(s) will be exposed to the mist and the effects caused by it.
MISC ROLES:
0 points, does not qualify for modifier, consequences specified by role.
GUINEA PIGS - Unlimited, can be taken on as a second role by LIBRARY SURVIVORS or CHURCH SURVIVORS.
Characters will be exposed to the mist and the effects caused by it.
Slight to moderate consequences that will allow the characters to disobey once the consequences pass.
CHURCH SURVIVORS - 1-3 SLOTS
Character(s) will wake up in the CHURCH.
Character(s) will eventually be exposed to the mist and the effects caused by it.
No consequences, no objectives.
LIBRARY SURVIVORS - 1-4 SLOTS
Character(s) will wake up in the LIBRARY.
Character(s) will eventually be exposed to the mist and the effects caused by it.
No consequences, no objectives.
THE ADDICT - 1-4 SLOTS
Character does not spend more than 5 hours a day sober.
Character does not have any significant contribution to the overall story.
Unique consequences: After hour 8 of sobriety, the character will experience symptoms of severe withdrawal which will become unbearable by hour 10. These symptoms cannot be overcome.
THE OLD FRIENDS - 2 SLOTS
Slots must go to characters who do not currently share CR.
Role has no significant contribution to the overall story.
Objectives:
- Treat each other like long time best friends.
- Ruminate over stories about your shared past.
- Convince others that you've always known each other.
Consequences are mild and can be overcome.
THE SCRIPT - OCTOBER 1
Week One:
Our church survivors, library survivors, and mall survivors will wake up in their respective settings. The mist will have already begun to overtake each location. Our GUINEA PIGS have been given a very simple and rather vague instruction: try to leave. Wandering out into the mist will cause them to suffer the effects of the mist, allowing for all characters in the game to see the threat firsthand.
DIVINE AUTHORITY, or any of the other CHURCH SURVIVORS, may use the network community, via walkie talkies, to attempt communication. Only the LIBRARY SURVIVORS will be able to answer at this point; the larger mall group does not yet have a access.
By the third day, the mall manager will attempt to bring order to the chaos. He’s a portly and otherwise unobtrusive type, but by virtue of having all of the keys to the building and a security-issued stun gun, he has some semblance of authority. He will gather all of the mall survivors into the main lobby and kindly suggest that they establish and vote upon some simple rules for the mall population:1. Ration and equally share food.
2. Loot from the shops only what is necessary to survive.
3. Anyone who threatens the group will be thrown into the mist.
That last one probably isn’t foreshadowing.
Week Two:
Our mall manager is back again to remember something useful: In the security office is a tote full of standard issue walkie talkies that may be helpful in contacting assistance from the outside world. The only issue? The admin office is located in the sealed off administrative wing and someone has left the window open, and contaminated it with fog. Taking no initiative in retrieving them himself, he convinces the group to draw a name for the person who will attempt the journey.
VOLUNTEER AS TRIBUTE 1 will offer to go themselves (or don’t, and let your name be chosen) and VOLUNTEER AS TRIBUTE 2 will kindly offer to accompany them into the mist. Together, they will brave the lengthy stretch of corridor toward the security offices and back. Unfortunately, the fog is a cruel mistress. Paranoia and shared hallucinations will settle in before they can make it back, causing them to either band together or turn on one another. They will either walk out of the admin corridor together and triumphant, or only one of them will survive.
Either way, the walkie talkies join the mall crew and network communication is now available. FIRST CONTACT will reach out via the network and advise the LIBRARY SURVIVORS and CHURCH SURVIVORS of their location, and of the fact that they have food, supplies, and electricity.
Week Three:
The church survivors run out of food and water, leaving them no choice but to risk the fog and take the church van to the mall. DIVINE AUTHORITY will lead the mission.
UNPOPULAR OPINION 1 will voice clear dissent on the network, stating that the food is already rationed and that opening the doors is an unfair risk. The CHURCH SURVIVORS come anyway, though they lose each other in the mist and arrive at the doors separately. UNPOPULAR OPINION 2 will refuse to allow one of the survivors through the door unless someone intervenes. One CHURCH SURVIVOR will either die to a creature in the mist, or will be saved by one of the characters in the mall.
Week Four:
The LIBRARY SURVIVORS deplete the last of the rations from the canned food drive and radio for help. DO THE RIGHT THING volunteers will have to take the church van to rescue them, much to the displeasure of UNPOPULAR OPINION 1 & 2. Enemies are made.
By the end of the month, all characters will be consolidated into the mall.
GLITCHES
Glitches are plot devices open to anyone, with or without a role. They come with no consequences and can be freely incorporated into any thread.
ACCIDENTAL POTENCY
Alcohol and other mind-altering substances have a slight bug throughout the duration of the Mist setting: They are nearly triple the strength that they should be. This may catch some characters off guard until word spreads.
RAIN ROOM
Intermittently and seemingly at random, a room seems to forget that it's actually indoors. Rain will begin to pour down from the ceiling abruptly and torrentially, soaking only the characters within the room but not the contents of the room itself. It seems to happen especially frequently in the bathrooms, or when characters are sleeping.
YOU THOUGHT
Characters may find themselves with a simplistic, cartoonish thought bubble over their heads that convey basic images relating to their thoughts. Hearts for love, smiley faces, frowny faces - basically if an emotion or thought can be conveyed as an emoji, it appears hovering over their heads for all to see.
UNABLE TO INTERFACE
This is an incredibly inconsistent glitch that can't be reproduced on demand, and only happens once in a blue moon. When reaching for an object or interacting with the surroundings, characters will find themselves unable to. Their hands will go through doorknobs like they're intangible, food or water bottles will phase through them seemingly at random. Objects simply cease to be physical for a minute.
POINTS OPPORTUNITIES
No opportunities for additional points purchases are available this month.
POWERS AND ABILITIES
Will continue to be nerfed during this introductory setting.
ADDITIONAL NOTES
Please feel free to use this post to plot OOCly! In addition, please feel free to ask any questions by replying to the Questions comment.
To volunteer for a capped role, please reply to either the LEAD ROLE, SECONDARY ROLE, OR MISC ROLE comment with the name of your role in the subject. You do not need to do this for roles with unlimited capacity.
Threads do not have to be dated within the week they ICly take place and can be started at any point that best suits the players involved.

no subject
“Congratulations, participant. You have been given an important role to play, and as such you are expected to maintain a level of quality and dedication to the role which you have been assigned. You may find that certain aspects of your personality or physical person may have been altered to better suit this role. You are expected not to communicate your role or any aspects of your role to anyone for any reason. Failure to abide by these stipulations may result in unpleasant side effects.
You will find things will go much more smoothly if you simply play along.
When you awake, you overhear a hushed conversation about the state of things in the library. Realizing you can no longer stand by and wait for things to happen, and knowing the dire situation facing those in the library, you must ignore the naysayers and take action. Steal the church van and travel to the library. Rescue the survivors and return everyone to the mall.
Thank you for your cooperation, and remember: play your role.”